Articles Tagged: games
Handling
Wildcard tests the handler’s and dog’s
abilities to discriminate between and
maneuver around obstacles set closely
together. The planning and thinking
required for success in Wildcard
is applicable to other agility classes,
especially the ability to navigate tight
spaces with many obstacle traps.
Clean Run 2010 Jun Vol. 16 No. 6 Page: 20
Games
With some preparation and some thinking
on the fly, you can be prepared to accumulate
a house full of points and a qualifying score.
The planning and thinking required for success
in FullHouse is also applicable to other agility
games.
Clean Run 2010 May Vol. 16 No. 5 Page: 72
Games
Colors, played in CPE and TDAA trials, is
a handling game consisting of multiple
overlapping short courses on the field.
The objective is to successfully complete
one of these courses. In this article you’ll
get some tips for planning your game
strategy.
Clean Run 2010 Apr Vol. 16 No. 4 Page: 71
Training
In this article we’ll look at how the technical
skills developed for other venues can help to
solve NADAC puzzles too. The author describes
a handling approach that works for NADACstyle
puzzles, but also translates well to other
venues where you can handle your dog along
an ideal path and the obstacles are presented to
the dog because they are in his way. You’ll learn
about managing your dog’s path and controlling
the variable performance obstacles (jumps,
tunnels, running contacts).
Clean Run 2010 Apr Vol. 16 No. 4 Page: 76
Training
To your pup, almost any activity
that doesn’t hurt or scare him
can be turned into a game. Take
advantage of his early learning
ability to incorporate a lot of
training-related fun stuff into
your game chest, which will
support your goal of a winning
performance dog.
Clean Run 2009 Jul Vol. 15 No. 7 Page: 74
Everything You Always Wanted to Know About Dog Agility
Descriptions of the CPE games Wildcard, Colors, Fullhouse
Clean Run 2009 Jan Vol. 15 No. 1 Page: 7
Book/Video Reviews
Clean Run 2004 Jul Vol. 10 No. 7 Page: 55
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